So at FigCon this past week, I had the opportunity to try out the new Virtual Reality peripheral. After strapping on the revolutionary goggles and high quality headphones, I was thrust into the game environment in a refreshing new way. Immediately, I notice flaws, the pixels are easily seen, especially when exploring brighter areas of the game. Another flaw I noticed was when looking back over my shoulder, glitches and badly rendered textures abound.
But all is not lost on this new device. The gimmick of actually looking around was a blast. It was difficult to find my bearings, but ultimately enhanced the experience. Being able to actually peer around corners, look up at the environs, and to glance down and see my character’s feet beneath me are all exciting experiences.